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I build games and tools.

A shooter where you pick up and blast everything lying around, a tool for WoW guilds and raids, voxel assets for Unity (Unreal soon). Nothing in common between them (true), but it's one and the same person behind all of it. Welcome!

What I make

Game · Free demo

LoothemUp

Grab everything, blast the rest.

A roguelite shoot'em up where you combine cannons and ammo to get shots that have nothing in common from one run to the next. The ship fires on its own, you move, you pick up and you decide when to leave with the loot.

App · Public beta

Guild Tracker

Your raids, graded A to F.

I built it because reading raid stats in a spreadsheet was driving me mad. You import your Warcraft Logs, it merges everything per player and per try, it grades from A to F and it compares. Everything stays on your PC.

Tool · Soon

Kapyxel

Voxel art cut for games.

We built a tool to make voxel art specifically for video games. We keep improving it for our own productions and we'll use it to make plenty of bundles you'll be able to buy.

Game · In progress

Grésil

Tune the sliders, the cubes draw an hourglass.

An idle game where cubes pile up on their own inside a shape. They're your currency for unlocking what comes next, they're also the only thing on screen, so when you spend you watch it empty out. Later on you tune sliders to make them settle into exact figures.

The devlog

If you want to know where the projects stand for real, that's where it happens. I write about what works and above all what doesn't work yet.

Read all the posts