LoothemUp
Every cannon changes what your ammo does. Every run changes your ship. And at every portal, you choose: the loot or one more node.
Basically you fly, your ship fires on its own. At the end of each fight you pick a card (a cannon, an ammo, a satellite, a part) and a portal to the next node. You pick up gems along the way, but they're only yours if you take the exit portal. If you die, you lose almost everything.
What it looks like
Screenshots are on the way. Until then, each slot says what it will show rather than displaying an image that isn't the game.
What you do
Fly
Your ship fires on its own, so everything happens in the movement: you dodge, you position yourself, you pick your targets by moving. You don't manage the shooting, just staying alive.
Choose your route
At the end of each fight, portals open at the edges of the screen and each one tells you where it leads (fight, elite, rest, treasure). You fly into the one you want, no menu, no map screen: you pilot your decision.
Build your ship
After each fight you pick a card: cannon, ammo, satellite or part. A Fan cannon with Lead ammo sprays wide and hits hard. The same Fan with a homing ammo is another game entirely. Every combo is something you find out by playing. At the end of the run you start over from zero.
Leave in time
Every extra node is richer than the last one. And more dangerous too. The extraction portal shows up regularly to let you leave with everything you carry. If you push on and die, you lose almost everything. Up to you how far you go.
Why it's still grey cubes
The game is ugly and it's on purpose. I build it alone and as long as I don't know whether you feel like launching another run, I won't spend an hour on a texture. Basically I check that the loop is good before spending months making it pretty, because a beautiful boring game is still boring.
So you're holding the game without its makeup. If you want another run, it worked.
Is the game spying on me?
No. What it does do is send me, on every launch, the log of your previous runs: numbers and item names, how long each fight lasted, what killed you, where you stopped. It helps me balance across several players instead of just my own runs.
There's no name, no address kept, no identifier that follows you from one day to the next. You can switch it off in the Options (I won't even know you did). The leaderboard, on the other hand, makes the nickname you choose public. The field-by-field detail is onthe itch page.
From the devlog
Your ship finally looks like something
Every part you equip finally shows up on the silhouette. Nine chassis drawn, 15 part shapes. And ten Supports that no longer move the same way.
Ten mobs, ten behaviours
Five of the ten Shooters shared the same movement and the same weapon. A status on the HUD was all that told them apart. That wasn't enough.
The Furtif is playable
The ninth class makes it into a build, the extraction portal changes its rule. A missing shader was painting my effects flat without me seeing it.
The last twelve weeks
1776 commits over twelve weeks, 781 last week
1776 commits since , checked on
Play it
The demo is free, on Windows. It still moves a lot, so this is when your opinion counts the most. If something breaks or bores you, tell me on the Discord, that's exactly what I'm looking for.