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About

KapyGames is me: one person, several projects with almost nothing in common. And a habit of showing things while they are being built rather than once they look tidy.

Why such different things

An arcade shooter, an app for raid leaders, voxel assets: from a distance it looks scattered, but up close every project came from the same reflex. Something was missing, so I built it. The voxel tool exists because my game needed assets, Guild Tracker because reading raid stats in a spreadsheet was driving me mad.

What you'll find here

A page for each product, plus a devlog where I write about what works and above all what doesn't work yet. Short news goes to Instagram, detailed release notes stay on each product's own page.

And a now page, dated, that says what I'm on this week.

This site, in numbers

  • 217 commits since 18 August 2026, every one checked by a guard that refuses the build when the writing slips.
  • 8 devlog posts, each dated the day I finished it.
  • 0 scripts of my own on the home page (the only tag is Cloudflare's cookie-free audience measurement), 0 AI-generated images.

Getting in touch

By email at contact@kapygames.com, or on Instagram if you'd rather keep it public.

@kapygames_kapygames.itch.io