Now
Updated on
A page that says what I'm building this week, not what I planned one day. If the date above looks old, it means I have my head in something.
LoothemUp
The demo went from 0.30 to 0.40 in two weeks. The Furtif is done, it always keeps an approach charge in reserve. The ten mobs each have their own behaviour, plus a single one that charges straight ahead. The muzzle flash takes a shape per ammo, so you know your shot by eye.
The site
Every product page now shows twelve weeks of commits. Behind each column unfolds one line per day worked, saying what I did that day. I write it when I close a session, in the game's repository.
Guild Tracker
The port to Unity finished its parity pass against the old version: zero difference over 413 fights and 139 players. Backup and restore hold.
Kapyxel
Plane cutting now goes through all three render passes. The tool moves for our own productions, nothing to show yet.
What I'm not doing
GridZero. The prototype stopped moving, so its card left the home page. Its page stays online. I'd rather say it than let you think everything moves at once.