<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>KapyGames devlog</title><description>What I build, what I break, where I changed my mind.</description><link>https://kapygames.com/</link><language>en</language><item><title>Your ship finally looks like something</title><link>https://kapygames.com/en/devlog/ton-vaisseau-ressemble-a-quelque-chose/</link><guid isPermaLink="true">https://kapygames.com/en/devlog/ton-vaisseau-ressemble-a-quelque-chose/</guid><description>Every part you equip finally shows up on the silhouette. Nine chassis drawn, 15 part shapes. And ten Supports that no longer move the same way.</description><pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Grésil, an idle game where the only thing to look at is your money</title><link>https://kapygames.com/en/devlog/un-jeu-idle-ou-tu-regardes-ton-argent/</link><guid isPermaLink="true">https://kapygames.com/en/devlog/un-jeu-idle-ou-tu-regardes-ton-argent/</guid><description>Fourth thing on the bench: the falling cubes are your currency, so spending empties the screen. Months of commits, nothing to show, a flashing limit that never turns off.</description><pubDate>Sat, 05 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Ten mobs, ten behaviours</title><link>https://kapygames.com/en/devlog/la-classe-tireur-est-complete/</link><guid isPermaLink="true">https://kapygames.com/en/devlog/la-classe-tireur-est-complete/</guid><description>Five of the ten Shooters shared the same movement and the same weapon. A status on the HUD was all that told them apart. That wasn&apos;t enough.</description><pubDate>Tue, 01 Sep 2026 00:00:00 GMT</pubDate></item><item><title>The Furtif is playable</title><link>https://kapygames.com/en/devlog/le-furtif-est-jouable/</link><guid isPermaLink="true">https://kapygames.com/en/devlog/le-furtif-est-jouable/</guid><description>The ninth class makes it into a build, the extraction portal changes its rule. A missing shader was painting my effects flat without me seeing it.</description><pubDate>Tue, 25 Aug 2026 00:00:00 GMT</pubDate></item><item><title>For ten days the game was not drawing what I had written</title><link>https://kapygames.com/en/devlog/dix-jours-avec-le-mauvais-shader/</link><guid isPermaLink="true">https://kapygames.com/en/devlog/dix-jours-avec-le-mauvais-shader/</guid><description>A shader missing from the build, a perf number that did not exist, an optimisation I removed. Nine days of measuring and what it changes on screen.</description><pubDate>Mon, 24 Aug 2026 00:00:00 GMT</pubDate></item><item><title>The leaderboard is live and I nearly shipped it broken</title><link>https://kapygames.com/en/devlog/le-classement-est-en-ligne/</link><guid isPermaLink="true">https://kapygames.com/en/devlog/le-classement-est-en-ligne/</guid><description>A weekly challenge with a leaderboard, hangar music, ships whose size is finally the price you pay. Plus three things I found while publishing.</description><pubDate>Sun, 23 Aug 2026 00:00:00 GMT</pubDate></item><item><title>A class that charges from afar and hits up close, well, on paper</title><link>https://kapygames.com/en/devlog/la-charge-d-approche/</link><guid isPermaLink="true">https://kapygames.com/en/devlog/la-charge-d-approche/</guid><description>The Furtif is finished on paper: nine mobs, a hull, an approach charge. Then I ran the bot to check and it told me a different story.</description><pubDate>Fri, 21 Aug 2026 00:00:00 GMT</pubDate></item><item><title>KapyGames has a site now</title><link>https://kapygames.com/en/devlog/le-studio-a-un-site/</link><guid isPermaLink="true">https://kapygames.com/en/devlog/le-studio-a-un-site/</guid><description>Everything I build was scattered across five platforms. Now there&apos;s one address. With pages that also say what&apos;s wrong.</description><pubDate>Tue, 18 Aug 2026 00:00:00 GMT</pubDate></item></channel></rss>